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INSTRUCTIONS MENTAL BEHAVIOR
DOG |
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Swedish Working
Dog Association,
Valid from 2002-07-01,
Revised edition
2004-01-01,valid from 2004-04-01 |
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Instructions revised at Swedish Working Dog Association’s
conference for mental health description instructors,
Rosersberg
7-11 November 2001. Compiled by T. Eriksson & L. Boqvist,
February 2002, after review by mental health instructors and
Committee for dog mentality during December -01 to. January
-02. |
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Here you can
see a film from MH
Klick on the picture |
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General information
Dogs
Dogs that will be participating in the test should not be
kept in close proximity to e.g. clubhouse for risk of coming
into contact with functionaries or spectators before the
description has been conducted.
Spectators
It is important to inform spectators of the following:
·
any movements between
tests should be made quickly and without delay,
·
mobile (cell) phones
should be turned off during tests,
·
spectators should remain
standing as soon as dog arrives at each test and during
tests,
·
spectators who wish to
film tests will be directed to designated areas,
·
spectators with children
in buggies or strollers should be provided with a
description of the area.
Day for test
·
the track must be placed
in an appropriate terrain (not on the mustering plan or
training area) and should be ready on
time, i.e. no later than 30 minutes before the first dog
arrives,
·
marshals must be aware
of their task and take responsibility for their test(s)
·
officials who will be
describing the dogs should be given the opportunity to
inspect the test track together with test leader, before
arrival of first dog,
·
information about
gunshots being fired should be posted.
Describing behavior in the
summertime
Handlers are advised to bring water for their dogs. This
info should be communicated in the memo.
Describing behavior in the
wintertime
It is of great importance that opportunities for describing
be provided also during the wintertime, to ensure equal
access during the whole year.
The following must be taken into consideration if describing
is to take place in winter:
Preparations must take place before the ground freezes, e.g.
holes in the ground for Track and grab. Ensure snow
removal on transport routes.
Depth of snow: max approx. 30 cm.
Temperature: no lower than -10 degrees.
Note that capes (Distance play) and rags for Track and
grab must be dark in color to contrast against snow.
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PERFORMANCE
Test leader
must:
·
instruct all functionaries
and make sure they are present.
·
appoint assistants to take
care of spectators if needed.
·
inform handler about next
test at least 10 m. behind starting point. This occurs when
dog and handler are moving, appropriately between tests.
(Exception: test no. 1 when functionary informs handler).
·
see to it that the time
interval between end of one test and start of next is at
least two minutes.
·
make sure that non-choke
chains are used on dogs when they must be on the lead.
·
provide leads of correct
length (approx. 1,8 meter).
·
check that every test that
includes recollection has a straight and flat stretch 10 m.
before and after the object in the test.
ID-marking
Dog owners are obliged to show dog’s id
marking to committee, who makes sure this control takes
place in connection with the start of the description, i.e.
before the team is allowed on to the track (arena).
1. Activation
Each stimulation situation must start in the same way for
all dogs. If a dog shows little or no interest, the test
should not be made more interesting or different in order to
activate the dog.
2. Actions
program
Simulation situations that initiate actions should be the
same in form and intensity for all dogs.
3. Final
phase – curiosity and remaining fear
The final phase must be formed so as not to be a new
stimulation situation. For example, test leaders or handlers
should not jolt any of the objects, nor should the marshals
move at the wrong time.
The time factor is very important to the dog, so enticing
measures should take place in 15-sec. intervals in each
sequence.
End
phase – curiosity and remaining fear
1.
Handler is passive, dog works on its own, without
any help.
2.
Some help from handler, who goes halfways towards
object.
3.
Handler stands beside object.
4.
Handler speaks to marshal (or handles object) and
coaxes the dog if it is not in direct proximity to handler
5.
Handler may help marshal to remove his disguise.
6.
When the dog has made contact it should be put on
lead and recollection commences. Even if the contact was
very quick, the dog should not be forced to investigate
further. A dog that does not react easily should leave the
test with its handler and go for a walk, then return and
walk past the place a few times until its fear has subsided. |
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WILLINGNESS TO MAKE CONTACT
- test no. 1.
Purpose
- to describe dog’s ability to make contact
as well as react to contact from strangers.
Materials
No materials are used during this test.
Performance
Functionaries, as well as spectators, should
be in designated areas when each dog arrives.
Test leader should not be familiar with
the dog, nor should he have had contact with the dog prior
to the test. If he has, then the official describing the dog
must conduct test no. 1. A functionary should accompany the
team to the site for the test, whereby the describer
instructs the team during points 1 and 2 (see below).
Co-operation
1.
Test leader
takes dog by the lead and moves 10 m. from area. Dog should
actively be encouraged to go! If it refuses, the test should
be interrupted!
Test leader completes the test by turning around for a short
halt. This ends the test. Test leader may clap the dog
before returning to the handler to return the lead.
If
the dog refuses to go with test leader, it should not be
forced to do so. If this occurs, the test should be
cancelled!
Examination
2.
The dog should be standing at the start of the
test. If it sits during examination, it should be allowed to
remain sitting. Test leader begins by sliding his hands
along either side of the dog’s brisket, further down its
sides, over loins and down towards hind legs. Then the test
leader checks the dog’s teeth.
If the dog refuses to be touched it should not be forced. If
this happens, the examination should be cancelled! |
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PLAY 1 – test no. 2.
Purpose
-
to
describe the dog’s reactions
when playing with an object.-
to describe whether the dog wants a tug of war with the test
leader.
Materials
Objects = sturdy object, approx. 50 cm long
and about 5 cm thick. The object should have 2 knots on
either end.
A similar object should be available for the purpose of
distraction should the need arise.
Performance
Dog and handler walk to designated area, approx. 10 m. from
spectator group. Dog is then let off the lead and remains
off the lead during the whole test. Handler and test leader
should stand approx. 4 m. apart.
Play and grab
1.
Test leader instructs handler to get dog
interested in object by dragging the object on the ground
twice, in short, quick movements.
2.
Handler throws object to test leader, who throws
it back to handler, who then throws it back to test leader.
3. Test
leader then throws object about 10 m. away.
4.
If the dog grabs the object, the handler is
instructed to turn around and run a few steps away from the
dog while at the same time encouraging the dog to come to
him/her.
If the dog can not be encouraged to come with the object,
then test leader takes spare object and lets handler get dog
interested in it, diversion.
Points 1 to 4 will be conducted twice! |
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PURSUE AND GRAB - test no. 3.
Materials
Object (trophy) = sturdy rag, approx. 40 – 50 cm long
and approx. 5 cm thick, of sturdy fabric.
Note that the color of the object should be contrasting to
the background!
Each object should have a loop for easy mounting.
Each object should be replaced after each dog has grabbed
it.
Wheels =
approximately 10, depending on the terrain. Wheel number
5 should be marked, for example with a visible streamer.
Line = approx. 60 m long.
Surroundings
This test should take place at a location
that is flat, a wider path or the like, or in close
proximity to a grove but not to any gathering grounds.
Performance
Place wheels according to diagram (see
diagram). The fifth wheel should be marked, e.g. with a
visible streamer.
The line is swirled round the wheels in a zig-zag design.
The functionary should not be visible to handler or dog and
the wind should not reveal his position. The functionary
runs as quickly as possible to a place marked beforehand by
him/her, to ensure smooth performance. Upon reaching the
marked place, functionary stops and pulls the line twice to
make the object move. This should be done 3 seconds apart.
The object should be visible to the dog from the start and
until the last pulls!
Note that the wheels should not squeak or make any other
kind of noise!
If mechanical “pullers” are used, these should not be
disturbing, by making noise or by constituting a visible
distraction.
The starting point should be marked (see diagram)
·
Initial position for the team.
·
Starting point, 10 m ahead, where the
team should stop.
Points 1 - 3 will be repeated once again.
The team is led away between times so that the dog doesn’t
see the trophy being replaced.
Comments:
If the dog does not reach the trophy, i.e. area within a 2
m. radius from the trophy, it should be put on lead, and
together with the handler and the test leader they walk
along the track, moving forward up to the last wheel. At
this time the trophy should not be shown to the dog, nor
should the dog be allowed to grab it. |
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ACTIVITY LEVEL - test no.
4.
Purpose
- to describe dog’s reactions in a situation where expected
activity does not take place.
Materials
None
Surroundings
A natural area with branches, sticks, rocks, etc. on the
ground should be chosen for this test. It should be free
from distractions. Alternative places should be available (see
Comments below)
Test leader
Test leader informs handler of test requirements, of
designated area, and accompanies team up to spectator group,
where he/she remains. When team is in place, start of test
is announced and timing starts. When time is up, test leader
announces end of test.
Test time: 3 minutes.
Comments
If dog should relieve itself in test area, a
new area must be used for the next dog.
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DISTANCE PLAY - test no 5.
Purpose
- to describe dog’s capacity for activity/co-operation with
a stranger when it is away from its handler.
Materials
Knee-length cape
with hood (see diagram),
of color contrasting to surroundings – avoid yellow and
orange.
Play objects of the same type
as in previous play test.
Start lead (possibly) =
leather strip without
knots or clasp, or rope.
Surroundings
The test should be held in a spacious
terrain, at least 50 m. deep and 15 m. wide.
There should be two hiding places. The final hiding place
should be so open that the describer can see what happens
when the dog reaches it.
Performance
Test leader
·
Test leader informs handler and checks
dog’s equipment (possible start lead = either leather strip
without knots or claps, or rope).
·
Positions team 40 meters from marshal and
then starts test
·
Handler is instructed to let dog go when
marshal has gone behind hiding place no. 2.
·
If dog does not make contact with marshal
on its own before the second play is over, handler will
accompany dog to marshal. Test leader may also go, for
support.
Marshal
The marshal is positioned in hiding place 1 and starts test
at instructions from test leader by making four short noises
(knocking branch on tree stem).
Note: any dog that arrives at the last minute should be
given the opportunity to play for a short while.
·
Marshal moves forward about 3m, slouching
slightly, turned sideways to the dog.
·
Next marshal turns facing the team,
focuses the dog, broadens upper body at the same time
bending his knees up and down (short curtsies).
·
Moves forward three more meters and
repeats actions.
·
Moves forward three more meters and
repeats actions.
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Takes hood off, throws object in the air
three times.
·
Runs quickly to hiding place 2, unmasks
himself and sits down on his cape with the object. |
IF DOG
APPROACHES
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IF DOG
DOES NOT APPROACH
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Perceive positive contact from dog. |
Sit
quietly for 10 seconds |
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Calmly
leave hiding place. Keep to the “line”. |
Speak
loud and clear for 10 seconds. |
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Extend
the object to the dog. Remember that describer
must be able to see dog seizing it.
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If dog
approaches, proceed as in left column. |
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Play
with the dog for 10 seconds. Keep to the “line”. |
Leave
your hiding place and play actively along the
line for 10 seconds. |
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Let go
of object after 10 seconds if dog has a hold of
it. |
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Play
actively for 10 seconds. If you still have the
object, extend it to the dog. If dog wants to
give object to you, take it. If dog comes
without the object, activate it by using body
movements and your voice. Do not pick up
the object, even if you can.
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If dog
does not approach during first play, test is
considered over. Marshal remains passive.
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Let go
of object if dog has a hold of it. Remain
passive for 10 seconds. Do not look at the dog.
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Play
actively for 10 seconds as described above.
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Test is
over. |
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SURPRISE - test no. 6.
Purpose
- to test the dog’s capacity to act in an
unexpected situation, when it is not involved in any other
action.
Materials
Long-sleeved
overalls,
unpadded (men’s size 50-52), without hood, in a contrasting
color. The upper part, with sleeves, is stabilized with a
wooden cross. The legs must be tied down properly, so that
they do not fill with air. Snap fasteners on the legs and
frame can be used to hold down the overalls. Sew a double
hem on the bottom of the overall legs to strengthen for
fastening.
Place two hoops on the upper part of the wooden cross to
fasten the rope in.
NOTE – there should be no obstacles set up on the ground in
front of the overalls.
Surroundings
The place for this test should be chosen so that the judge
can see the dog during the test and so that the dog is able
to run away without risk of hurting itself. Dog and handler
should be able to pass easily. The overalls should not be
hung up in front of tree stems or the like. It is important
to make the passage through which the team will proceed
after reaction free and even, and that it is marked with
streamers at beginning and end, i.e. 10 meters before and
after.
Abreaction / Curiosity
15 sec. intervals
1.
Handler passive.
2.
Handler moves forward half the distance.
3.
Handler approaches overalls.
4.
Handler starts to speak, squats next to overalls
and entices dog.
5.
Handler leads dog away and overalls are set down.
Dog is then led back again to act out.
Remaining
fear / interest
To control remaining fear and interest, the team starts 10
meters in front of the pulled up overalls. Dog is led on
loose lead so that it is able to turn away to the side.
Team passes overalls and continues 10 meters behind
overalls, where they turn around and walk past other side of
overalls, up to the starting point 10 meters in front of
overalls. Dog should be between handler and overalls when
passing. This procedure is then repeated |
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SENSITIVITY TO NOISE – test
no. 7.
Purpose
- to describe dog’s
reactions to unexpected noises.
Materials
“Rattling
noise” is made by a 1 – 1,5 m. long chain and two (2)
pot lids dragged along a 3 meter long corrugated
sheeting. The sheeting should not touch the ground, only
it should be raised above the ground (0,2 – 0,4 meters)
so as not to muffle the noise (see diagram).
This test
should be conducted so that dog and handler pass on the
right side of the noise, at a distance of 1 to 1,5
meters.
Surroundings
The place chosen for this test should allow the person
describing the dog to see the dog during the whole test. The
dog should be able to run away from the place or hop away
without risk for injury. The dog should not be forewarned by
the presence of any odd devices and the rattling frame
should consequently not be placed in the open. It is
important to make the passage through which the team will
proceed after abreaction free and even, and that it is
marked with streamers at beginning and end, i.e. 10 meters
before and after.
Performance
Test leader
Handler walks parallel to noise frame with the
dog on short lead on his left side (to prevent dog from
turning towards or away from test site). The noise
should come suddenly and unexpectedly. Handler lets go
of lead and stands facing the noise when it starts. Dog
is allowed to act freely when investigating where the
noise is coming from. Handler does not act until he
receives recommendation from test leader. If dog starts
to sniff or goes behind handler, before the noise
starts, the team is called back to the starting point to
restart the walk.
Marshal
The test is started exactly when the dog’s
head passes the middle of the frame. the noise should last
for 3 seconds
Abreaction /
Curiosity
15 sec. intervals
Handler is passive.
Handler moves forward half the distance.
Handler approaches source of noise.
Handler starts to speak, then squats by the source of the
noise and entices the dog.
Dog does not approach.
Remaining fear / interest
To control remaining fear, the team starts at the starting
point 10 m. from the source of the noise. The dog is led on
a loose lead so that it is able to turn away to the side.
The dog should be between the source of the noise and the
handler during passages. The team passes the source of the
noise and proceeds 10 m. past it, from where it returns to
the starting point upon recommendation from the test leader.
The procedure is then repeated. |
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GHOSTS - test no. 8.
Purpose
- to describe dog’s reaction to threatening,
moving objects, approaching slowly.
Materials
Costumes should be made of white fabric,
color contrasting to surroundings and consist of three parts:
skirt, top and hood.
Skirt
The skirt should be long enough for marshals of varying
height to wear it. The bottom hem should rest on the upper
part of marshal’s foot. Elastic band at the waist to keep
skirt up (easy to roll up to adjust skirt length).
The bottom hem should have some kind of weights sewn in to
prevent unnecessary skirt movements such as flapping. The
bottom of the skirt should not be more than 160 cm. around.
Top
50 – 70 cm. long, with elastic band at the neck. Two 20 cm.
long Velcro strips should be sewn on vertically, 15 cm. from
the top hem and 25 cm. apart.
Hood
The hood should be fastened onto a cap with a straight brim,
sticking out 3 cm. beyond the bridge of the marshal’s nose.
Two 5 cm. long Velcro strips should be sewn horizontally
onto the bottom edge of the front, so as to fasten onto the
Velcro strips on the Top.
Two holes, 3 cm. in diameter, 6 cm. between their centers,
should be cut in the front of the hood. There should be a
0,5 cm. black rim around the edges of the holes, which are
the eyes.
The mouth should consist of a black line, 9 cm. long and 1
cm. wide, placed 8 cm. under the lower rim of the eyes.
Surroundings
The test should take place in a partly open, flat terrain so
that the dog can clearly see the ghosts (contrasting to
surroundings). During the winter snow should be shaken off
tree branches. Make sure to check which way the wind is
blowing so that the dog can not catch the marshal’s scent
before/during the test. Alternative areas should be
available for the test, which should not take place on
animal training grounds or the like.
Performance
Test leader
Test leader shows handler the place for the test and
instructs him/her not to let go of lead, other than if the
dog chooses to leave the place (flee/distance itself).
Marshals start on signal (as unnoticeable as possible) from
test leader. Marshals’ movements are directed with very
slight signals at starts as well as at finishing turns.
Marshals take turns, moving in 3-meter intervals. Dog,
handler, judge and spectators are at positions according to
diagram, test leader as well.
Marshals
must be at their stations well in advance of test
start, to mark stop positions together with test leader. At
starting point marshals stand facing each other and have eye
contact to ensure simultaneous start on test leader’s
signal. Start commences after 3-5 seconds delay. Test leader
decides which marshal starts once they are visible. Marshals
make slow, stereotype, non-impulsive moves, making stops at
places marked earlier (approx. 3 meters apart) and starting
on test leader’s signal. Marshals turn on signal from test
leader. Marshal lowers his/her hands when turning around
(giving dog the chance to make contact).
Curiosity /
Abreaction
Marshals stand completely still during this phase. Handler
does not act until he/she receives recommendation from test
leader, as follows:
Curiosity and contact
Handler drops lead or unpins it if dog is close to him,
whereby handler remains passive. The dog usually chooses on
its own which of the marshals it wants to approach
Handler goes halfways (2m.)
towards the marshal chosen by the dog. If the dog shows no
interest or does not choose any of the marshals, then the
handler walks straight ahead, 2m. in between the two
marshals.
Handler walks up to marshal, standing face to face with him
(close enough for a hug).
Handler and ghost talk. Handler can entice his dog to come.
Handler removes hood from ghost’s head by pulling it off
forward and leaving it hanging (see diagram on previous
page) while they continue to talk. Marshal is passive
towards the dog. If the dog comes up to the marshal, he
greets it quickly.
Marshal continues contact with the dog for 15 seconds in
standing position.
When the dog has made contact with the
first ghost, the same abreaction is repeated with the second
ghost in accordance with points 4, 5 and 6. In cases when
the marshal doesn’t make contact with the dog, the ghost is
unmasked totally and handler, dog and marshal go for a short
walk together.
Note that marshal must always stand
upright! |
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PLAY 2 - test no. 9.
Purpose
- to describe whether dog’s reactions when
playing with a new object have changed since
Play 1.
Materials
Object = sturdy object, approx. 50 cm. long and 5 cm.
thick, with 2 knots, one on each end of the object.
A similar object should be available in case needed for
distracting.
Performance
Play
and grab
1.
Test leader instructs handler to get dog
interested in object by dragging the object on the ground
twice, in short, quick movements.
2.
Handler throws object to test leader, who throws
it back to handler, who then throws it back to test leader.
3.
Test leader then throws object about 10 m. away.
4.
If the dog grabs the object, the handler is
instructed to turn around and run a few steps away from the
dog while at the same time encouraging the dog to come to
him/her.
5.
If the dog can not be encouraged to come with the
object, then test leader takes spare object and lets handler
get dog interested in it, diversion.
6.
Handler starts tug of war / play with the dog
before the next test.
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GUN SHOT – test no. 10
Purpose
- to describe dog’s reaction to shots being
fired. Dog is tested during activity (playing), as well as
when it is passive. The handler is involved in playing with
the dog.
Materials
9 mm starter gun,
ear guards, play object or alternative object.
Surroundings
This test takes place in connection with PLAY 2. Try to
avoid echoing from nearby buildings or the like. Take wind
direction into consideration.
Performance
During activity
Handler activates dog off lead, using play object or
other object of his choice. If this does not activate the
dog, then some other way should be used, e.g. handler and
dog run around in a circle. The activity should proceed
about 10 seconds before the first shot is fired. After
another 10 sec. a second shot is fired, after which the dog
will be tested while it is passive.
Passivity
Handler has dog on lead without giving the dog any commands.
Two shots are fired, 10 seconds apart.
Conclusion
The dog is activated with playing, this time no shots are
fired.
Comments
If activating the dog fails, then the dog is tested with all
4 shots fired while it is passive.
Test leader
is positioned so that he is in view of handler and the shot.
Test leader informs marshal about the signal for firing and
cease fire. The dog should play for approx. 10 seconds
before the first shot is fired. Approximately 10-second
intervals should pass between remaining shots. Two shots
should be fired during activity (play) and 2 during
passivity.
After the first two shots during activity, test leader
instructs handler to put dog on lead, take the object and
tuck it away under his jacket/sweater, so that the object is
totally out of sight for the dog. Then handler goes halfways
to test leader and then back, behaving in a neutral manner.
Marshal (person
firing shots)
The marshal stands approximately 20m. away, totally out of
sight for handler and dog. The wind should not distract the
dog. Marshal and test leader agree on signals for firing
shots as well as cease fire. |
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A
Jack Russell who just havee done his mentaldescribtion |
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